![]() ![]() This prototype became part of a deal with Fuji corporation to produce a game to coincide with an electronics expo called Dream Factory, hence the strange characters of Doki Doki Panic and the dream theme that carried over into Super Mario Bros. Miyamoto, Doki Doki Panic transformed into a Mario-like sidescrolling game. Tanabe and his boss, Shigeru Miyamoto, took a look at a prototype in the mid '80s which featured vertical scrolling levels, and blocks and characters that could be picked up and thrown. 2, Kensuke Tanabe, dug a bit deeper into Super Mario Bros. In an interview with Wired at GDC 2011, the director of Super Mario Bros. ![]() 2 should be familiar to those versed in Nintendo lore: A game called Doki Doki Panic that featured somewhat generic Arabian Nights-inspired characters was re-skinned and marketed as Super Mario Bros. USAThe basic story behind Super Mario Bros.
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